City: Ku̹zume Kàme Gûchya

Ku̹zume Kàme Gûchya

Ku̹zume Kàme Gûchya
Example Rattu architecture.
StateDaland
ProvenceBachibà Ràge Provence
Sub ProvenceQâ Hàye County
RegionJênoze-thîmë Heath
Founded1311
Community LeaderLord Êgêyêv
Area39 km2 (15 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation614 m (2014 ft)
Average Yearly Precipitation272 cm/y (107 in/y)
Population9413
Population Density241 people per km2 (627 people per mi2)
Town AuraAugury
Naming
Native nameKu̹zume Kàme Gûchya
Pronunciation/cəˈcæmu/ /ˈkəme/
Direct Translation[suspicious] [cane]
Translation[Not Yet Translated]

Ku̹zume Kàme Gûchya (/cəˈcæmu/ /ˈkəme/ [suspicious] [cane]) is a subtropical City located in Qâ Hàye County, Bachibà Ràge Provence, within the Daland.

The name Ku̹zume Kàme Gûchya is derived from the Sylvin language, as Ku̹zume Kàme Gûchya was founded by Êgêyêv, who was culturaly Rattu.

Climate

Ku̹zume Kàme Gûchya has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a cool 19°C (66°F) and its average temperature during the winter being a cool 13°C (55°F). Ku̹zume Kàme Gûchya receives an average of 272 cm/y (107 in/y) of precipitation, most of which comes in the form of rain during the summer. Ku̹zume Kàme Gûchya covers an area of nearly 39 km2 (15 mi2), and an average elevation of 614 m (2014 ft) above sea level.

Overview

Ku̹zume Kàme Gûchya was founded durring the early 14th century in summer of the year 1311, by Êgêyêv. The establishment of Ku̹zume Kàme Gûchya suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Ku̹zume Kàme Gûchya was built using the conventions of Rattu durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Ku̹zume Kàme Gûchya is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ku̹zume Kàme Gûchya is buildings are located arround a single crampt baked earthen mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Ku̹zume Kàme Gûchya's cost-cutting-focused defences are suffering from significent damage, so much so that examples can be pointed to no matter which section one might have within their line of site, and most of which render sections inoperable at present.

Ku̹zume Kàme Gûchya has the unmistakable air of a city on its last legs. Everything is a bit slipshod and ramshackle. Everyone is at work, or drinking. No one has anything in their eyes other than fear and despair. Whatever industry once fueled Ku̹zume Kàme Gûchya ’s existence has dried up and the city is drifting down the stream of history as it dries up. The locals seem to have responded to their slow downfall by recreating Ku̹zume Kàme Gûchya as one of the strictest places imaginable. Everyone’s actions are clearly directed by laws they keep in heart and mind at all times. Orderly byond order is a phrase which the city brings to mind.

Civic Infrastructure

Ku̹zume Kàme Gûchya has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ku̹zume Kàme Gûchya has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ku̹zume Kàme Gûchya. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ku̹zume Kàme Gûchya's parks.

Ku̹zume Kàme Gûchya has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku̹zume Kàme Gûchya.

Ku̹zume Kàme Gûchya has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Ku̹zume Kàme Gûchya has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku̹zume Kàme Gûchya has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Ku̹zume Kàme Gûchya has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ku̹zume Kàme Gûchya has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹zume Kàme Gûchya has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̹zume Kàme Gûchya has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku̹zume Kàme Gûchya's public wards, blessings, and other arcane systems.

Ku̹zume Kàme Gûchya has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Ku̹zume Kàme Gûchya possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Ku̹zume Kàme Gûchya's grid is powered by hydrogalvanic generators.

Ku̹zume Kàme Gûchya's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Ku̹zume Kàme Gûchya has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ku̹zume Kàme Gûchya's natural decorations nor waterways.

Ku̹zume Kàme Gûchya has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ku̹zume Kàme Gûchya has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ku̹zume Kàme Gûchya has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

One or more crime bosses have a powerful influence within Ku̹zume Kàme Gûchya. They may control crime within the community itself, or they may use it simply as a safe haven from which to direct their minions elsewhere. Local law enforcement may know all about them, but lack the strength to confront them and their paid or intimidated henchmen.

Ku̹zume Kàme Gûchya's bank was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Ku̹zume Kàme Gûchya all of the cats speak in a dead language.

The Ifrit near Ku̹zume Kàme Gûchya are known to be a mutant strain of the creature.

Ku̹zume Kàme Gûchya's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves long periods of drunkenness to channel Illusion energies of tier 1 via proclamations.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 27
  • Farm Laborer: 44
  • Hunters: 32
  • Milk Maids: 24
  • Ranchers: 12
  • Ranch Hands: 28
  • Shepherds: 24
    • Farmland: 38216 m2
    • Cattle and Similar Creatures: 2353
    • Poultry: 28239
    • Swine: 1882
    • Sheep: 94
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 941

Craftsmen

  • Arms and Toolmakers: 19
  • Blacksmiths: 21
  • Bookbinders: 12
  • Buckle-makers: 12
  • Cabinetmakers: 22
  • Candlemakers: 36
  • Carpenters: 30
  • Clothmakers: 24
  • Coach and Harness Makers: 10
  • Coopers: 24
  • Copper, Brass, Tin, Zinc, and Lead Workers: 13
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 20
  • Farrier: 50
  • Furriers: 6
  • Glassworkers: 32
  • Gunsmiths: 21
  • Harness-Makers: 9
  • Hatters: 18
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 14
  • Musical Instrument Makers: 12
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 13
  • Plasterers: 13
  • Pursemakers: 15
  • Roofers: 9
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 18
  • Scabbardmakers: 21
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 9
  • Soap and Tallow Workers: 29
  • Tailors: 60
  • Tanners: 11
  • Upholsterers: 13
  • Watchmakers: 13
  • Weavers: 26
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 24
  • Chandlers: 24
  • Chicken Butchers: 24
  • Entrepreneurs: 9
  • Fine Clothiers: 26
  • Fishmongers: 25
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 37
  • Spice Merchants: 12
  • Wine-sellers: 18
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 44
  • Barbers: 38
  • Coachmen: 13
  • Cooks: 36
  • Doctors: 19
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 30
  • Healers: 25
  • Housekeepers: 29
  • Housemaids: 47
  • House Stewards: 27
  • Inns: 9
  • Laundry maids: 16
  • Maidservants: 30
  • Nursery Maids: 16
  • Pastrycooks: 26
  • Restaurateur: 39
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 19
  • In-Town Couriers: 20
  • Long Haul Couriers: 22
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 24
  • Millers: 20
  • Miners: 20
  • Oilmen and Polishers: 15
  • Postmen: 20
  • Pure Finder: 12
  • Skinners: 26
  • Sugar Refiners: 5
  • Tosher: 13
  • Warehousemen: 32
  • Watercarriers: 20
  • Watermen, Bargemen, etc.: 31

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 18
  • Dentists: 9
  • Educators: 26
  • Engineers: 14
  • Gardeners: 9
  • Mages: 6
  • Plumbers: 10
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 21
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 20
  • Fixers: 11
  • Kami Clerk: 19
  • Landlords: 19
  • Lawyers: 11
  • Legend Keepers: 17
  • Militia Officers: 62
  • Monks, Monastic: 26
  • Monks, Civic: 26
  • Historian, Oral: 22
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 22
  • Priests: 37
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 14
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 33
  • Military Officers: 31

Cottage Industries

  • Brewers: 25
  • Comfort Services: 37
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 29
  • Needleworkers: 37
  • Potters: 16
  • Preserve Makers: 29
  • Quilters: 14
  • Seamsters: 67
  • Spinners: 30
  • Tinker: 10
  • Weaver: 23

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 14
  • Costumers: 5
  • Dancers: 10
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 10
  • Inlayers: 9
  • Musicians: 28
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 31
  • Writers: 36

Produce Industries

  • Butter Churners: 31
  • Canners: 27
  • Cheesmakers: 32
  • Ice Merchants: 4
  • Millers: 20
  • Picklers: 16
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 21

3462 of Ku̹zume Kàme Gûchya's population work within a Foundational Occupation.

5669 of Ku̹zume Kàme Gûchya's population do not work in a formal occupation, but do contribute to the local economy. 282 (3%) are noncontributers.

Points of Interest

Ku̹zume Kàme Gûchya is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Ku̹zume Kàme Gûchya's local festivals commemorates this miracle.

History